ART258: Part 5 -- Creating high-resolution Normal maps in zBrush for Maya
In this tutorial we’ll cover how to export your base mesh from Maya, how to import it into zBrush, how to navigate and sculpt in zBrush, how to cre...
13 views
4624
1726
6 years ago
01:02:39
161
ART258: Part 4 -- Unwrapping UV’s in Maya 2018
8 years ago
00:39:39
13
ART258: Part 5 -- Creating high-resolution Normal maps in zBrush for Maya
Back to Top