Skeletal Mesh Disintegration With Niagara particles in Unreal Engine 4
I succeeded in disintegrating the mesh section wise, ie. if you have multiple material sections in a complex mesh , you can gradually disintegrate the mesh one section after another. I had to use C to read the triangle data of a given section, and pass the data over to the Niagara System for sampling.
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3 months ago 00:05:51 18
UE4/UE5 NIAGARA TIPS : How to spawn particles only in certain parts of a Skeletal Mesh [Tutorial]