You can download the project files here:
They do not include anything extra, but it will help supporting future work.
In this tutorial I go over the process of creating a simple skeletal mesh in Houdini and how to export it for Unreal Engine 5. We will use KineFX to create a simple procedural skeleton.
I also talk about a fix that I discovered while importing Skeletal Meshes to UE5, where the skeleton transforms are wrongly setup because of the conversion of units between Houdini and UE5.
If you are interested of what possibilities this technique can offer you can check out this breakdown about a procedural organ system that i did, which uses this technique in great extent:
Songs used from sessions vi:
weird inside -
Chapters:
00:00 Intro
00:20 Creating the mesh
05:53 Creating the skeleton
09:21 Rigging the mesh
12:30 Exporting for UE5
15:10 Importi
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