The world of Dark Souls is a sprawling, branching, interconnected maze-like masterpiece. In this special, mid-season, spin-off episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds.
Support Game Maker’s Toolkit on Patreon -
Have Mark talk at your studio, university, or event -
Sources
Dark Souls Design Works Translation | Giant Bomb
Dark Souls Map Viewer | Kayinworks
Games shown in this episode (in order of appearance)
Dark Souls (From Software, 2011)
Metroid Prime 2: Echoes (Retro Studios, 2004)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
The Legend of Zelda: A Link to the Past (Nintendo, 1991)
Metroid (Nintendo, 1986)
The Legend of Zelda (Nintendo, 1986)
Reside
3 views
3
0
1 month ago 00:23:59 1
Decree “O VIOLET FLAME, FLOOD THE WORLD!“ #violetflame #saintgermain