Creating a Rolling Objects Solver in Houdini Part 4
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In part four of our free course on building a rolling object solver, Bastian J. Schiffer () goes over how to use our setup to have objects rolling across displaced surfaces.
00:00 - Intro / Adding a Surface Normal
01:42 - Displacing the Surface
06:55 - Variable pscales
08:55 - Offsetting the Paths
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