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In this video I explain what Orthographic Size is in Unity and how to calculate it for your game so that you have the perfect device zoom. I also show examples of how to adjust Orthographic size in your camera script so that you have the perfect zoom every time a scene is loaded, despite whatever device is being used.
In this video, I discuss:
- 0:40 Problems with Orthographic Size
- 1:10 How to Calculate Orthographic Size
- 2:20 Creating a C# Script to Calculate OrthoSize
- 4:15 Calculating for Horizontal Orientation
- 4:50 Perfect Fit Zoom
To copy and paste the scripts used in this video:
For more tutorials like this:
To download Jock Dummy:
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