griffpatch ULTRA FAST Raycasting in Scratch - Unmissable E6 Update
🎯 Загружено автоматически через бота:
🚫 Оригинал видео:
📺 Данное видео принадлежит каналу «griffpatch» (@griffpatch). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал.
✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его.
📃 Оригинальное описание:
How to make a simple 3d game (Raycaster) in Scratch. This update episode can be slotted in anywhere after episode 2 and gives us a huge speed boost in our bitmap raycasting speeds! You won’t believe it - I didn’t!!! We also add an FPS counter, and implement framerate independent movement for the player and enemies in the game.
With the extra speed we have achieved we are all set to now look at adding texture mapping! I hope you are ready for some serious fun!
Don’t forget to submit your projects to the studio linked below by commenting the project URL in the studio comments.
My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
👀 Next Episode 7 -
🔥 Bug Fixes -
🚀 Boost Your Creativity with Griffpatch
The Griffpatch Academy will take you from “Gamer to Game Creator“
Learn more at 👉 👈
😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See
🐱 Scratch Studio for this tutorial -
👀 Part 1 - Full Episode Playlist -
👀 Quick and Fun Tutorials -
❤️ Scratch Addons -
📹 Video Editing Software -
-------------Video Chapters-------------
Intro
FPS
Fix for Transparent Walls – Oops
Framerate independent movement
Quick win – reduce number of pixels scanned
Why bitmap raycasting is slow
Proximity Based Ray Skipping
Outro
3 views
2
1
3 days ago 00:19:43 5
[griffpatch] ULTRA FAST Raycasting in Scratch - Unmissable E6 Update