Bringing Hell to Life: AI and Full Body Animation in DOOM

In this 2017 GDC talk, id Software’s Jake Campbell explains some of the techniques that were used to make the full-body AI animations of DOOM in a modern game environment. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fre
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