This Niagara Fluids tutorial is one of 12 videos inside the new (and completely FREE) Niagara Fluids Crash Course. Grab it here:
In this unreal engine 5.3 tutorial we’re using Niagara Fluids to create a volumetric, real-time simulation of a flamethrower. I go over creating particles, using them as a source for fire and smoke, and changing the colors using the black body shader and color curve. We also add collisions with a collider object.
Niagara Fluids comes bundled with unreal engine 5.3, download it here:
Are you interested in more Niagara Fluids VFX tutorials? Please let me know in the comments.
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0:00 Welcome to RedefineFX
0:20 Niagara Particles Setup
3:15 Niagara Fluids Setup
4:45 Simulating Fire
6:10 Improving Simulation Quality
7:50 Add Collider Object
8:15 Change Fire & Smoke C
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