UE5: First Person Large Scale Multiplayer Prototype

My Discord for updates and future playtesting of other projects: My Portfolio: In this private project I was testing and simulating dedicated multiplayer sessions with realistic latency. The prototype was built in Unreal Engine 5.0 and 5.1 within about 3 months with weapon animations and all the seen game logic. Assets like grass, trees or military vehicles are from the Epic marketplace. The whole logic was programmed for very light and optimized network traffic. For example not every bullet gets replicated. Just the ’FireStart’ event, ’FireEnd’ event, the players rotation and if the player uses the full-auto weapon setting currently. Player-Hit recognition happens on the client side to improve accuracy. Server checks afterwards if the hitting bullet could have hit the soldier for cheat protection. Every team has one commander. Commanders can m
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