AQUAS is a full featured water system for Unity. It’s designed not only for the looks but also for high performance to keep as many resources free for demanding graphics.
This video shows some of the main features - basic functionality such as distorted realtime reflections, refraction and color absorption, as well as some more advanced features like stunning underwater effects, realistic river flow and AQUAS’s ability to interact with high amounts of light sources. All takes have been realtime rendered in Unity .
For more information please have a look at the asset description on the Unity Asset store
#!/content/52103
and/or stop by in the forum:
The terrains for this video were created using a combination of Gaia and World Creator, where Gaia was used to create the basic terrain designs and World Creator served as a too
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