Equirectangular Projection for Sphere - UV Squares - Tutorial
In this tutorial you will see how to make a perfect unwrap of a sphere for equirectangular projection in Blender.
For full information about UV Squares see:
Steps:
if you already unwrapped your sphere:
-convert to grid (alt E in UV Editor with addon UV Squares, link above)
else:
-create UV sphere
-select top and bot vertex
-duplicate them (shift D, RMB)
-hide them (H)
-delete top and bot vertex (X)
-unhide all (alt H)
- extrude and cancel (E, RMB)
-scale to 0 (S 0)
-snap to unhidden vertex (ctrl shift tab vertex, shift tab and snap)
-repeat for bot
-select only sphere (L)
-inverse selection (ctrl I)
-delete two vertices (X)
-select all top and bottom vertices and one whole edge (alt MMB on edge)
-mark seam
-select all (A)
-unwrap (U)
-convert to grid (alt E in UV Editor)
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4 months ago 00:03:41 1
The ISS orbit visualized on the Equirectangular projection