Simulation in Cinema4D and Redshift

We will go through the process of creating an interesting rigid body simulation using Megascans assets and polygon objects. We will create a custom force setup and use proxy geometry. We will bake the simulation and add a soft body simulation on top. We will shade all our objects and finally we will do a quick lighting and rendering run through. Please let me know if you have any questions. I would love to see any creations you make! Here is a link to the Animated Chromatic Gobos:
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