Streamlining Indoor Environment Creation with PCG and Geometry Script in UE5 | Unreal Fest 2024

In this session, Aardman Animations will explain how they leveraged procedural content generation (PCG) and geometry script frameworks in UE5 to address the near ubiquitous challenges of high content requirements and a short production cycle during the production of Chicken Run: Eggstraction. Drop in and learn about Aardman’s approach to developing and iterating a simple, robust, set of designer-led tools built around PCG and geometry script for indoor level building.
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