CGC Classic: Game Ready Fire Hydrant Pt. 4 - Diffuse, Specular, Normal Maps (Blender 2.6)
In this 5 part series by Jonathan Williamson, learn how to model and texture a low poly fire hydrant that you can use in any game engine! Topics include high poly subdivision surface modeling, low poly modeling, normal map baking, diffuse texturing, exporting to Unity, and more!
For those wanting to follow along, you can grab Blender here:
This video is a part of CG Cookie’s Classics, an archived collection of tutorials which we love and still want t
1 view
314
100
3 months ago 00:02:16 1
Misirlou on One Guitar (PULP FICTION) (Alex Misko)
4 months ago 00:03:28 1
Demigod - Behemoth guitar cover | Epiphone Explorer and Chapman MLV
12 months ago 00:07:46 1
In The End Guitar Lesson - Linkin Park
1 year ago 00:17:46 1
CGC Classic: Fast Projection Painting Using UVs (Blender 2.4)
1 year ago 00:03:41 1
Slide Guitar in open D - How Long Blues
2 years ago 00:11:05 1
Blues Piano Tutorial - Basslines
2 years ago 00:01:06 1
Bourrée BWV 996 by J.S. Bach - Grade 5 Repertoire for Classical Guitar
2 years ago 00:20:01 2
Scarlatti Sonata in A Major K208 Classical Guitar Lesson
3 years ago 00:14:22 1
Top 10 ACOUSTIC Fingerstyle Guitar Arrangements • TABS Included!
3 years ago 00:39:14 1
CGC Classic: Modeling a Strand of Christmas Lights (Blender 2.6)
4 years ago 00:06:43 1
English Webcomics
4 years ago 00:04:18 1
Duke Visits . “Eagle“ - Leith Docks, Edinburgh (1962)
4 years ago 00:01:26 1
Camera Interviews - The Most Rev Randall T. Davidson (1923)
4 years ago 00:57:45 23
CGC Classic: Creating a Stylized Dragon Pt.1 (Blender 2.6)
4 years ago 00:31:22 35
CGC Classic: Female Character Modeling Pt. 1 - Modeling the Base (Blender 2.6)
4 years ago 00:26:17 1
CGC Classic: Transforming Werewolf Pt. 4 - The Transformation (Blender 2.6)