Well, this is going to be a fun one! Many of you have tuned into my Twinmotion and Revit tutorials, streams, and tips... Many of you may not know that Twinmotion runs on a gaming engine called “Unreal“.
On this episode of BIM After Dark Live I will be joined by Carl Gibson as he runs through the process of getting your Revit models into the Unreal Engine environment for renderings, animations, and VR!
Some of the topics Carl will hit are:
-Summary of tools needed (Revit, Unreal Engine, Datasmith Exporters)
-Prepping a model for Datasmith
-Importing into UE
-DataPrep graph for model optimization, material replacement, etc.
-Setting up a project for VR.
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