In this in-depth masterclass, Theodore Gast walks through the new material point solver in Bifrost for Maya. It’s perfect for creating dirt, sand, snow, cloth, and fibers.
The intent of these master classes is just to give you a good foundation for what all the “knobs and dials“ do, rather than to zero in on any specific workflow or effect. This way, when you’re experimenting with MPM (or Aero, or Combustion, you have some idea o
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