Bifrost instances fed into a bullet simulation, using the node collection from HeydoubleU.
The instances were propagated to the Maya instancer node, using Randolphos python node.
I changed a few lines of code, to include color information. So here is my version of the node.
Rebel Pack:
MJCG compounds:
HeydoubleU modeling compounds:
To see the internal compounds in Bifrost, add this line to your :
BIFROST_DISABLE=hide-internal-nodes
Check out the discord server for more compounds, tutorials etc.
00:00 Intro - BifrostGraph overview
03:50 Procedural rock generator
19:30 Bifrost instances
23:38 Bullet simulation
34:30 Curve field
51:35 Combine fields
55:55 Random colors and color mask
01:00:35 Maya instancer
01:07:45 Colored instances in Redshift
01:11:45 Shading and randomization