Texture Reprojection in RealityCapture! [Rendered in UE5]
This video is all about Texture Reprojection in RealityCapture. The ability to transfer albedo, normals, and displacement from a high-res scan, onto a newer, cleaner mesh, with clean topology and UV’s is a whole lot easier than you might think. From there, the axe that was scanned for this project was rendered in Unreal Engine 5. If you want to see a video about how I made that scene, do let me know in the comments below!
Try Photogrammetry with RealityCapture here:
Links to relevant tutorials:
Intro to Photogrammetry:
Cross-Polarized Photogrammetry:
Creating Lofoten with Photogrammetry:
If you want to support the channel, join my Patreon!
Use Discount Code WILLIAM50 for 50% off 3500 PPI Credits here:
Audio by Epidemic Sound: https://www.e
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