Texture Reprojection in RealityCapture! [Rendered in UE5]

This video is all about Texture Reprojection in RealityCapture. The ability to transfer albedo, normals, and displacement from a high-res scan, onto a newer, cleaner mesh, with clean topology and UV’s is a whole lot easier than you might think. From there, the axe that was scanned for this project was rendered in Unreal Engine 5. If you want to see a video about how I made that scene, do let me know in the comments below! Try Photogrammetry with RealityCapture here: Links to relevant tutorials: Intro to Photogrammetry: Cross-Polarized Photogrammetry: Creating Lofoten with Photogrammetry: If you want to support the channel, join my Patreon! Use Discount Code WILLIAM50 for 50% off 3500 PPI Credits here: Audio by Epidemic Sound: https://www.e
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