“Imagine if you could be at the office without the commute,” enthused Mark Zuckerberg in the 2021 keynote announcing his company’s leap into the metaverse. “You would still have that sense of presence, shared physical space, those chance interactions that make your day, all accessible from anywhere.” In this vision of the future, virtual reality has been transformed into a fresh vector for data commodification and online shopping, a means of transcending the pesky limitations of physical objects and our corporeal forms from Meta’s infinite expansion into every facet of our lives. “The metaverse will remove many of the physical constraints we see on commerce today and make entirely new businesses possible,” he promises. Ork Haus is artist Theo Triantafyllidis‘s response to this promise, a nightmarish vision of the metaverse in which the truly monstrous aspects of working from home and the technology that continues to enable us to do so are the subject of a work that is part live simulation, part experimental t
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