Advanced Body Mechanics: Spiderman Animation Tutorial

#animation #gamedev #spiderman Welcome to this Spiderman character animation walkthrough! In this video, we are going to create a spiderman body mechanics animation using Maya. There are lots of different ways to approach a body mechanics animation, and here we are going to focus on figuring out the timing, spacing, and overall movement by first animating a simple cube. Even though I animate this in Maya, these workflows and techniques could be translated to any 3D software like Blender. Spiderman Rig from Kiel Figgins: #freestuff Reference Used: All my scripts and plugins: Social Media 📰 Twitter: Instagram: LinkedIn: Chapters 📘 0:00 Intro 1:13 Cube Blocking Pass 14:37 Constraining Spiderman to the Cube 19:50 Leg Pass 1:11:18 Chest Pass 1:20:28 Arm Pass 1:44:54 Refining the Landing 2:05:09 2nd Arm Pass 2:19:34 Fixing the Height and Setting Up the IK FK Switch 3:08:13 Putting the Head in World Space, and Further Refining the Settle 3:20:20 Head And Neck Pass 3:29:47 Hip Pass 3:45:40 Final Pass 4:01:14 Outro
Back to Top