Octane Render_new_cache_system

The productive boost Octane for Blender users received in the latest 2020.1 RC3 integration is just huge! I’ve built this scene using a large number of 8K texture-mapped Megascans. So many I had to turn on Out of Core (the 11 GB of my 2080 Ti were not enough). It took about one minute and 30 seconds to transfer all the scene data in the GPU memory and start the render the first time I launched the preview. Then, thanks to the amazing new Cache system (the same one used in Standalone), I was able to stop and restart both IPR and final render waiting zero time. The video is real-time.
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