I modeled and rigged this model. The rigging is pretty complex, with Set Driven Key controls for extending the arms and the missile, as well as many other techniques (including MEL scripting) for the other controls. I am now in the process of texturing him with Substance Painter and Quixel, and shading him with IBL and Substance Designer, to practice a bit.
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1 year ago 00:07:56 1
Mecha BREAK: Rocky Development, Early Prototypes, & the Mecha Dream