Crushed Vale

Made in Unreal Engine 4 with and WoW Model Viewer. Skill and tech test! RTX raytracing, displacement subdividing for the Jade statue, all made in 7 days while learning new techniques on the go. I’m quite happy with the result. Rendered at 3k res at 48fps for sampling reasons, about a 35 minute render time all in one sequence. Re-rendered to 24fps for youtube. Post processed in premiere for additional coloring and all audio effects. Music custom made in a DAW. 2080ti and overclocked i5-9600k at 4.
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