oh boy here we go
I first had this idea over a year ago. I’ve been listening to a lot of Cacola and i’ve always wanted to make a level to one of her songs. Unfortunately the layout was only half complete at the time. The task was too daunting for 2.1. When 2.2 came however, I got the idea to finish this off since all the new stuff would help this not suck to build. It took over a month but I eventually fully decorated this mess.
So yeah, it’s fully invisible. It’s not the hardest invisible level (of Ambrosia takes that title) but it’s not easy either. It relies a lot on set click patterns as you can see throughout the verification, but it also has a lot of raw memory parts. While the music is key the whole way through, the raw memory is what brings the difficulty up. If you master everything though, it shouldn’t be too bad to beat. Personally i’d say it’s around Medium-Hard tier on NLW.
This was originally going to be verified by @chloechu., but it ended up not working out. So I sat down tonight and grinded this out. I accidentally left her name in the endscreen, but it’s fixed now. Whoops!
If you’re wondering if there’s any meaning or message behind this level, it’s all up to interpretation, because it’s basically just a mess. It’s based on a whole bunch of stuff, like the birds are inspired by Sonic Adventure, and the fire everywhere is based on pyrophobia cuz I literally have that :(
Let me know how you see this level as I would love to hear it!
Overall, while I wish I did some things better, this is still one of my personal favorite creations. I don’t expect many victors, but I hope they enjoy it.
Geometry Dash ID: 108182698
Become a member:
Discord: awesomeme360
Ew Twitter:
#geometrydash #extremedemon #demon #level #gd #videogame #platformer