I’ve been busy working on the prison segment of the game and implementing a few new mechanics. It’s been tough to get the environment to look the way I want it to, but I think I’m getting closer. Now you can read left behind notes that will give you clues for objectives, and will also contribute to telling the overall story of the game. I’ve also added in vaulting mechanics to the environment so you can hop over counter tops to escape enemies and maneuver around. Lastly, hitting metal objects with bullets will cause sparks to fly. You’ll notice them in the video once I shoot the metal tables in the dining hall.