R0-X Moon Rover - Unreal Engine 4

To celebrate the moon landing 50th anniversary I wanted to create a moon rover that could fit into the moon environment I made earlier (whole project available here: ). Everything is running in Unreal Engine using the advanced PhysX vehicle as a base with some modifications. Rover material is also fully dynamic thanks to the Unreal Engine material system and I also created a dynamic dirt system that covers every layer with few unique tweaks. Everything is driven with two damage
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