Global Illumination and Ambient Occlusion with Dark Basic Pro

Lightmapper for global illumination and ambient occlusion created with Dark Basic Professional ( DBPro ). Due to huge problems with DarkLights lightmapper while rendering gamelevels with a lot of details and multiple light map atlases I’ve decide to create my own mapper. Despite it creates only baked lighting, also it will be used to create quick GI/AO for small dynamic objects. Now part of AnyHow! game engine ( alpha version )
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