fireb0rn Hollow Knight - Speedrunner vs. 4 Hunters with NEW Superpowers
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📃 Оригинальное описание:
Today, we’re playing Hollow Knight: Speedrunner vs. Hunters, but each of the hunters has a unique superpower: noclip, spamming, stink bombing, and teleporting. Can I kill The Hollow Knight before the Hunters kill me? Let’s find out.
▶ HUNTER CREDITS
cronster
@TheSkribeOfSirkles
@PhantasticalPhiasco
@isnialan6204
▶ SKINS CREDITS
Student by KAdala
Pink Bow 2.0 by GingkoX
Cube Knight by Warped jared
Sans Knight by ???
Dead Cells by knife美工刀
Mimikyu by Failed Vessel
▶ FULL RULES
• Win Condition: The Speedrunner wins by defeating The Hollow Knight. Hunters win by killing the Speedrunner.
• Hunter Scaling: Hunters start with 4 HP. Hunters gain movement abilities when the Speedrunner does. Hunters gain a Nail Upgrade for each movement ability the Speedrunner collects. Hunters gain a Mask after the Speedrunner collects two movement abilities, and again if/when they collect five movement abilities.
• Speedrunner Pickup Limits: One Mask, one Vessel, one Nail Upgrade, two Charm Notches. One level 2 spell, one nail art.
• Banned Charms: Flukenest, Dashmaster, Grubberfly’s Elegy, Nailmaster’s Glory, Fragile Heart, Lifeblood Heart/Core, Joni’s Blessing, Spore Shroom
• Lifelines: A Hunter may open their map to find the Speedrunner’s area. Only one Hunter may open the map per lifeline and should not hold it open for more than fifteen seconds. A lifeline can be used every fifteen minutes. Lifelines can be used after the speedrunner gets Mantis Claw.
• Starting Rules: Hunters start above King’s Pass two minutes after the Speedrunner. One Hunter starts each minute.
• Gate Etiquette: Only walk through boss gates when they are closed in error.
• The Speedrunner cannot hear the Hunter voice call.
▶ MODS
TheHuntIsOn by Korz
• ALL players do not receive healing from sitting on benches.
• ALL players cannot use stags.
• ALL players do not spawn shades or receive penalties from dying.
• ALL players have small elevators removed and platforms replace them.
• ALL players can instantly travel through large elevator shafts.
• ALL players can move through boss arena and gauntlet gates.
• SPEEDRUNNERS have various added platforms to navigate shade skip locations IF they have the loadout required to perform that shade skip.
• HUNTERS do not receive healing from entering Dream Boss arenas.
• HUNTERS auto-challenge bosses when nearby (specifically, Mantis Lords and Dream Warriors).
• HUNTERS have various platforms to navigate skip locations no matter what their loadout is.
• HUNTERS cannot collect lifeblood seeds from the world.
• HUNTERS start with the game world unlocked (i.e. shortcuts open, most bosses killed, etc).
• HUNTERS respawn in King’s Pass when they die.
• HUNTERS heal slower ().
HKMP by ExtremelyD1
• The multiplayer mod. Also, shoutouts to DwarfWoot for hosting the server.
LoadNormalizer by Homothety
• All players have the same load times between rooms (up to a specified second amount).
InvincibilityMonitor by Flib
• Gives the player invincibility during various states where they cannot act, as well as a short grace period after the state ends.
by Aktra
• Ensures all players have the same set of mods.
QoL by fifty-six
• Adds quality of life features, most importantly re-adding speedrun tech to latest patch, such as menu drops, lever skips, explosion pogo, etc.
AdditionalMaps by SFGrenade
VanillaMapMod by syyePhenomenol
RandomTeleport by Mulhima
Charm Changer by Exempt-Medic
Sanic by Katie
Mash Slash by Makeit-Hardcore
Menderbug’s Revenge by Flib
▶ FOLLOW ME
Stream:
Stream VODs:
Discord:
Twitter:
Instagram:
▶ MUSIC
Hollow Knight - Gods & Nightmares by Christopher Larkin
Donkey Kong Country 3 - Hot Pursuit
Super Mario Sunshine - Delfino Plaza
Kirby’s Return to Dreamland - Looming Darkness
Donkey Kong Country - Mine Cart Madness
9 Hours, 9 Persons, 9 Doors - Binary Game
Metal Gear Solid - Duel
Final Fantasy VII - Crazy Motorcycle Chase
Metal Gear Solid 3 - The Pain
Super Mario 64 - Cave Dungeon
Metal Gear Solid 3 - CQC
Nier Automata - Bipolar Nightmare (Instrumental)
Donkey Kong Country - Fear Factory
Super M
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