Bugsnax Designer Explains How (& Why) Each Bugsnak Was Created - Noclip
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John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
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Edited by Jeremy Jayne
Produced by Danny O’Dwyer
0:00 - Intro
1:27 - What is Bugsnax?
2:30 - Strabby
4:06 - Bunger
6:53 - Lollive
8:27 - Sandopede
10:41 - Weenyworm
12:28 - Pineantula
14:58 - Peelbug
16:44 - Shishkabug
18:11 - Preying Picantis
21:39 - Snaquiri
23:38 - Snakpod
24:59 - Designing the Ecosystem
29:37 - Credits
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Bugsnax Designer Explains How (& Why) Each Bugsnak Was Created - Noclip