Call of Cthulhu: Dark Corners of the Earth | Xbox | 1440p50 PAL | Longplay Full Game Walkthrough
Full game longplay of Call of Cthulhu: Dark Corners of the Earth, a 2005 Horror-Stealth FPP game, developed by Headfirst Productions, the dev whose only other game was Simon the Sorcerer 3D. Yep, what the friggin F. Anyway, it was released first as an Xbox exclusive on 2005, then it was ported over to PC a year later. Game was published by Bethesda Softworks. This here was played on a modded Xbox 360, it automatically adds 2-4x MSAA, and this time launched the PAL version of the game even if I had an NTSC copy on my HDD (lol), couldn’t do much about that. I hacked the game’s xbe file to run in anamorphic widescreen, as it was not supported on release.
Played at 1080p60 display mode in Xbox 360, recorded at 1440p50 PAL HEVC via OBS, and in hard HDR tonemap (I was testing it out), with my capture card set to 100 Hz to sort of smooth out the low 25 fps framerate, it should look in motion much better than an actual 25 FPS game on your standard 60 Hz display.
The game is based on the works of H. P. Lovecraft, author of “The Call of Cthulhu“ and progenitor of the Cthulhu Mythos. It is a reimagining of Lovecraft’s 1936 novella The Shadow over Innsmouth, taking large inspiration from another novella called The Shadow Out of Time as well as Chaosium’s Call of Cthulhu role-playing game 1997 scenario Escape from Innsmouth. Set mostly in the year 1922, the story follows Jack Walters, a mentally unstable private detective hired to investigate in Innsmouth, a strange and mysterious town that has cut itself off from the rest of the United States.
On September 6, 1915, police detective Jack Walters (Milton Lawrence) is summoned to the siege of a decrepit manor house in Boston. The manor is inhabited by a bizarre cult called the Fellowship of the Yith, led by one Victor Holt (Marc Biagi) who has asked specifically for Walters to come and talk to him. Taking cover from an ensuing firefight, Walters separates from the police and goes inside the mansion. He finds the cultists dead by mass suicide and turns on a strange-looking contraption, revealing itself to be a portal. Walters sees two inter-dimensional beings emerge from the portal and blacks out. When the rest of the police finally break in, they find Walters apparently insane and with a different personality. He is briefly committed to Arkham Asylum, but is released and spends six years travelling and studying the occult. Exactly six years since entering the manor in Boston, his secondary personality disappears and his old personality returns. However, he suffers from amnesia surrounding the events of the past six years.
Rough timestamps:
00:00:00 - Prologue
00:25:10 - The Shadow over Innsmouth
03:12:16 - Attack on the Refinery
04:47:50 - The Order of Dagon
05:29:45 - Voyage aboard Urania
06:16:35 - The Devil’s Reef
07:32:54 - The Heart of the Temple
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