Brushify: Bootcamp - Runtime Virtual Texturing (RVT) for Landscapes, Object Blending and Roads (UE4)
These techniques can be applied to all Brushify Landscapes. In this episode of Brushify Bootcamp, I show how to use Unreal Engine 4’s Runtime Virtual Texturing (RVT) feature to Optimize Landscapes, add Object Blending based on the virtual texture and integrate Road Splines into the landscape to act as Decals.
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This tutorial utilizes these Brushify packs:
Shaders Pack:
Mountains Pack:
Country Roads Pack:
Intro & RVT Explanation - 0:00
RVT Example Level - 3:45
Reducing Overdraw Demonstration - 5:00
Painting & Sculpting in Real-time - 7:34
RVT Object Blending Demonstration - 8:39
Adding RVT Blending to Megascans Master Material -
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Brushify: Bootcamp - Custom Paint Layers (Use Megascans with Brushify in UE4)
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Brushify: Bootcamp - Runtime Virtual Texturing (RVT) for Landscapes, Object Blending and Roads (UE4)