Cryengine Piercable Material -Bullethole test

empty Testmap! I abandoned this thing, because i actually have no test for bullethole decals for in/outdoor and i’m to lazy to digg into this, again one of the things which have to cut down because it would again slow down the whole project -.- i have solved the problem with bulletholes from other side (Enemy is shooting from other side of the Wall and projecting the holes to the player, and to the shooter, like it is shown here), but not the in/outdoor thing: ofcourse i know if Jack (or the Camera ) is indoors, but i don’t know, if the shooter is indoors or outdoors, i have no detection for this and no idea how even to start. so the shining light my look totally false at certain points.
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