Every year I break down the design and development of the year’s most innovative game system. This time: it’s Watch Dogs Legion’s “Play as Anyone“ concept. How does it work - and is it any good?
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Watch Dogs: Legion game code provided by Warner Bros
Sources
[1] Ludonarrative Dissonance in Bioshock | Click Nothing
[2] Pulling back the curtain on the tech and politics behind Watch Dogs: Legion | The Washington Post
[3] Why Clint Hocking wanted every NPC in Watch Dogs: Legion to be playable | Gamasutra
[Card] Watch Dogs Legion: The Problem With Playing Anyone | Writing on Games
Games shown in this episode (in order of appearance)
Baba is You (Hempuli, 2019)
Snake Pass (Sumo Digital, 2017)
Her Story (Sam Barlow, 2015)
Event[0] (Ocelot Society, 2016)
Return of the Obra Dinn (Lucas Pope, 2018)
Watch Dogs: Legion (Ubisoft Toronto, 2020)
Immortals Fenyx Rising (Ubisoft Quebec, 2020)
Watch Dogs (Ubisoft Montreal, 2014)
Watch Dogs 2 (Ubisoft Montreal, 2016)
Pokémon: Sword and Shield (Game Freak, 2019)
XCOM 2 (Firaxis, 2016)
Far Cry 2 (Ubisoft Montreal, 2008)
Cyberpunk 2077 (CD Projekt Red, 2020)
Minecraft (Mojang, 2011)
Darkest Dungeon (Red Hook Studios, 2016)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Noita (Nolla Games, 2020)
Carto (Sunhead Games, 2020)
Carrion (Phobia Game Studio, 2020)
Other credits
Music provided by Music Vine - , Lee Rosevere on Bandcamp -
Hacked font by David Libeau
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