[Michael Hendriks] Factorio Biter Island - DeathWorld (Challenge Map) - Part 3
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📃 Оригинальное описание:
Factorio Biter Island - DeathWorld (Challenge Map)
A revamp of my first popular Factorio challenge map, this time with even crazier settings and rules! (see below)
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Differences with original Biter Island series:
1) Deathworld preset, which means:
Faster enemy evolution (5x faster in the early game)
Less pollution absorption by terrain (so more by enemy nests)
Enemy nests send 2x more troops per absorbed pollution
2) We have no uranium, so no compact nuclear power plant and no uranium ammo
3) No starting area (17%) instead of 50% starting area: Enemies are visible on all sides on zoomed out playfield
Map settings:
Smallest possible island (17%)
Maximum enemy bases (600%/600%)
Smallest possible starting area (17%)
Additional Challenges:
Keep most aliens alive, and let them evolve (only claim the land we need)
No landfilling to expand the outside border of the island (except a short link to get to the only oil source)
No laser turrets
No logistic bots
Map generation process:
Standard map generation (no map edits)
Maximum resources
Rerolled for presence of oil but no uranium
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