MA2 Crash Course - Program a Show From Scratch

GrandMA2 can be incredibly daunting to learn. In this video, I’m going to be giving you a full-length crash course to go over all of the major things you need to know to get a show up and running from nothing. Consider this your “oh S#!*“ guide to MA2. Remember that the desk is only as complex as YOU decide to make it and that the only true way to become comfortable with it is to practice and experiment. Support me on Patreon and get access to plots, demo show files, and more content than you see on YouTube: For business inquiries, email christian@. Find me here: Instagram: Twitter: Website: Join our Discord community to interact with other like-minded people - httsp:// Download the stage and show file used in this video: Personalized training sessions now available - Hoodies, t-shirts, stickers and more directly support my channel - A full list of the tools, software, and equipment I use can be found here - Timestamps: 0:00 - Introduction 3:15 - Hardware introduction 4:15 - Streaming version 5:00 - The premise of this exercise 6:25 - Screen areas 8:00 - Command Line 8:50 - Key arrangement 11:00 - Patching your fixtures 21:49 - Sessions and networking 26:40 - Artnet 27:38 - Default DMX values 28:20 - Building a programming view 29:15 - Creating and sizing windows 29:46 - Command line feedback 31:02 - Preset pools 32:22 - Encoder options button 33:44 - Auto create menu 35:45 - Creating worlds 37:00 - Auto create color presets 37:52 - Channel faders 41:55 - changing values with the encoders 42:07 - Default Presets 44:55 - Active and Inactive values - the programmer 45:26 - Storing cues 46:16 - The concept of SelFix (Select Fixtures) 47:30 - Fixture instances (multi-part fixtures) 48:36 - MAtricks 50:02 - The If Keyword and wildcards * 52:06 - The difference between executors and sequences 53:45 - Cue data is stored in sequences 53:58 - Labeling 56:30 - Removing data from cues 57:05 - Store options 58:00 - The “main“ selected sequence 58:30 - The different Go buttons 59:30 - Executor playback options galore 1:00:15 - Executor levels and activation 1:01:30 - Changing what faders and buttons do 1:02:30 - Sequence Defaults 1:03:10 -Layout views - the key to fast programming 1:07:35 - Arrange layouts by camera 1:13:00 - Fixing fixture position problems from the console 1:18:40 - The DMX Tester - output DMX values with no fixtures patched 1:21:25 - Using worlds to program with layout views 1:27:15 - Multiple cues in one sequence 1:38:00 - Fanning positions and other values with align 1:38:30 - Preset modes - Selective vs. Global 1:40:00 - Exec time - variable fade times for playback 1:41:00 - Ignore exec time option 1:41:30 - Advanced sequence assignment through the command line 1:45:00 - Align groups 1:45:40 - Mixing LED colors using playback faders 1:51:40 - Gobos and focus programming 1:54:50 - Opposite rotation gobos 1:58:20 - How selection order matters with effects 2:01:10 - Effect size fader
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