Now on GitHub:
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A Unity editor extension for creating texture atlases.
You can combine textures and automatically remap the UV’s for the 3D models. (Using 3D models is optional, you could even only use it to remap the models UV’s but I don’t see a useful use case for that :P )
By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority.
Timestamps:
00:05 - Default Objects
00:45 - Creating Texture Atlas
01:04 - Adding Texture Quad
01:27 - Adding Textures
02:23 - Adding Models
02:48 - Adding Texture Groups
03:32 - Exporting
05:29 - Modifying
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