Showing how to approach rock creation for games in Blender. Texture created in Substance Painter.
Sorry for the meandering nature of the video. It could be 10 minutes long with some editing - long gaps without talking - Sorry ;p. Also, the Decimate modifier is not meant for a production art - I was just using it to save some time. If you are doing this for real please take the time to retopologize this properly!
If you guys have any requests please let me know. My style might be a bit out of date, but I’ll help out if I can.
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