Hexagonal Procedural World in Blender 3.0 Using Geometry Nodes | Blender Tutorial
This is a tutorial to make procedurally generated terrain based on a hexagonal grid in Blender 3.0.
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Chapters:
0:00 - Intro
0:53 - Creating the Hexagon Grid
4:30 - Displacing the Grid
8:16 - Shading and Materials
13:45 - Other Improvements
20:26 - Outro
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