In this Zbrush timelapse I turn a human basemesh into a hungry orc. The video covers the complete modeling/sculpting workflow from primary shapes to skin detailing.
The concept I use is by the talented artist Bartlomiej Gawel ()
My artstation project:
Once again, I start with a basemesh head and start shaping it into the concept by using the basic brushes like move (topological), Claybuildup, Standard and Dam standard for the most part. I reuse teeth and gums I sculpted for another orc and tweak them to match concept.
timestamps:
00:00 Matching concept
12:16 Adding mouth interior
1:05:20 Retopology with Zremesher
1:09:56 Creating polygroups to generate UVs
1:10:55 Skin detailing using Noisemaker
If you have any comments or questions you can reach me on artstation:
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