Entropy : Zero 2 - Dynamic Interactions

This video demonstrates all of the new dynamic NPC interactions coming in Entropy : Zero 2 . Technically, citizens and metrocops were already capable of using Alyx interactions thanks to Mapbase, but soldiers had specific limitations which prevented their use until now. This is pretty much my own pet project which came about because I learned how to create and export HL2 character animations in SFM. The basic ideas for some of these interactions have been around for a long time, but we didn’t have the resources to easily develop them until recently. Some of the animations are jankier than others, and most of these encounters are rare or infrequent in E:Z2 to begin with, but new dynamic interactions were a long-term ambition of mine and it makes me happy that I was able to bring these ideas to life. 0:00 - Soldiers: alyx_v_zombie_180deg_64 0:06 - Soldiers: alyx_v_zombie_pistol_180deg_64 0:10 - Soldiers: alyx_v_zombie_rifle_180deg_64 0:13 - Soldiers: alyx_v_antlion_fight1 0:16 - Soldiers: alyx_v_headcrab_stomp 0:19 - Soldiers: grunt_pushdown_zombie 0:23 - Bullsquids: bullsquid_pounce_prey 0:28 - Bullsquids: bullsquid_snatch_prey 0:31 - Bullsquids: bullsquid_tackle_zombie 0:37 - Bullsquids: bullsquid_tailslam_stukabat 0:41 - Babysquids: vort_antlion_ground_nohurt 0:47 - Gonomes: hunter_stomp 0:54 - Gonomes: gonome_swallow_human 0:59 - Gonomes: gonome_swallow_babysquid 1:05 - Gonomes: gonome_stomp_gib 1:11 - Gonomes: gonome_throw_bullsquid 1:19 - Hunters: hunter_throw
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