GDC16 Flash Forward: Low Complexity, High Fidelity - INSIDE Rendering
This talk will detail the techniques used to achieve high visual fidelity in the context of the uncompromisingly simplistic aesthetic of INSIDE - P...
1 view
1840
575
8 years ago
00:01:01
1
GDC16 Flash Forward: Low Complexity, High Fidelity - INSIDE Rendering
9 years ago
00:01:05
22
GDC16 Flash Forward: Overwatch - The Elusive Goal: Play by Sound
9 years ago
00:01:05
8
GDC16 Flash Forward: Idle Chatter: What We Can Learn From Self-Playing Games
Back to Top