Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen

The Elder Scrolls Blades strove to produce high-quality visuals on modern mobile devices. This talk will describe the challenges of achieving that level of quality in procedurally generated 3D environments. Speakers: Simon-Pierre Thibault - Bethesda Game Studios Sergei Savchenko - Bethesda Game Studios Slides available here:
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