NEXTGEN Terrain Physics In UNREAL ENGINE 5 #GameDev #UE5 #Brushify
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This demo was created in only a week or so. It’s running on a single NVIDIA GTX 1080TI. In this video I showcase a Massive, Destructible and interactive world created in Unreal Engine 5 using Brushify assets and tools and the powerful Voxel Plugin. Brushify allows you to quickly build a scene using ready-made optimized game-assets and fast level design workflows.
I use UE5’s new Nanite feature for a performance increase and higher polycounts in the distance. I also use Lumen to create realistic scene lighting and showcase Color Bleeding and Global Illumination, which is now possible in Real-time.
The scene also makes use of popular third party plugins such as Voxel Plugin () for the voxelized and destructable landscape, the Sky is from Ultra Dynamic Sky is used for the Volumetric 3d clouds and full 24 hour day and night cycle.
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Unreal Marketplace products used for this tech demo:
Brushify Cliffs:
Brushify Moorlands:
Voxel Plugin Pro:
Ultra Dynamic Sky:
@brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4
Music by Meydän (licensed under CC BY 4.0)
© 2021 by Joe Garth All Rights Reserved