Throw Helper VR - Component for UE4

Throw Helper VR Component automatically corrects direction and speed of the object thrown by player, so the object (basketball, grenade, knife, you name it) always hits the bull’s eye! --- UPDATE 1 --- New options added: Keep Initial Speed flag added - if set to True, only direction of initial velocity vector will be chanded during correction. Use case - bowling like games. Tightness Velocity, Tightness XY - how strong is correction. 1 - full correction, 0 - no correction. Use case - drop of granades, when there is no need for 100% accurate throw, just a little correction. Avalaible in Unreal Engine Marketplace:
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