Throw Helper VR Component automatically corrects direction and speed of the object thrown by player, so the object (basketball, grenade, knife, you name it) always hits the bull’s eye!
--- UPDATE 1 ---
New options added:
Keep Initial Speed flag added - if set to True, only direction of initial velocity vector will be chanded during correction. Use case - bowling like games.
Tightness Velocity, Tightness XY - how strong is correction. 1 - full correction, 0 - no correction. Use case - drop of granades, when there is no need for 100% accurate throw, just a little correction.
Avalaible in Unreal Engine Marketplace:
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