I spent the last few weeks on a personal project to keep my games development skills from going rusty and experiment with new ideas. Always fun to learn new apps and techniques, and figure out new ways to use existing tools such as Unreal Engine. Manic Miner 3D is a 3D re-imagining of the classic platform game, featuring reworks of the original levels, new spins on the enemies and a blippy orchestral soundtrack.
I’d approached this before way back in 2005, but it was more of a test for my old game engine (
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Manic Miner 3D Playthrough
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Manic Miner (ZX Spectrum) programmer Matthew Smith interviewed on TV Show “Thumb Candy“