Cockpit: Prototype Demo

Download a playable version at: Put together a video showing where my project is. Right now, it has a functional space ship being driven by a resource system and internet components. There is a fuel tank, there is a generator, there is a battery, and so on. Each of these components works as they should, and they all depend on each other to work correctly. Cockpit interaction The cockpit is your office and interactive. It’s how you operate your ship and all the little fiddly bits. While your combat functions will be easy to access and displayed on your HUD (eventually), to change miscellaneous options in your ship and for damage control you’ll need to manipulate switches in the cockpit. The cockpit is divided into panels. Each panel has a switch of set of switches bound to a direction on the D-Pad. Simply look at the panel and press the appropriate direction on the D-Pad. In the future there will be a small popup or tooltip to indicate which but
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