Designing Sword Murder in Chivalry 2 | Noclip

This documentary was available EARLY for Patrons ► SUBSCRIBE for More Free Game Docs ► In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun. Noclip’s work is 100% crowdfunded. Patreon: Website: Store: Instagram: Twitter: Twitch: Podcast: Podcast Channel: Edited & Hosted by Danny O’Dwyer Filmed by Jeremy Jayne Gameplay Capture by Frank Howley Captions by Megan Carnes (for the last time, thank you Megan!) 0:00 - Intro 2:01 - Chivalry’s Origins 5:02 - Training Keyboard Warriors
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