In this 2nd part of Photoreal chessboard pieces, we’ll finalize the project. We’ll work more on shaders tweaking, trying to achieve a more realistic look, we’ll use sub-surface scattering for white pieces, and we’ll work on general tuning for all materials. The lighting rig will be changed a little bit with more lightsources and a domelight with HDRI to add more reflections and a richer lighting. At the end we’ll set the render passes to be comped in Fusion working on look development to obtain final image.