My MetaHuman Virtual Clothing Workflow

My workflow for creating custom virtual clothing for MetaHumans to be used in real-time in Unreal Engine. I use Marvelous Designer, Maya, and of course Unreal Engine. Motion Capture shown in this video is live from Vicon Shogun. 0:00 - BEGIN PLAY 0:27 - Marvelous Designer 1:17 - Maya Skinning 2:18 - Unreal Engine Cloth Sim 3:27 - Naruto Akatsuki Robe 5:17 - Halo Master Chief Spartan 8:43 - Jedi Padawan Robe
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